Easter Week · Dublin · April 1916

THE RISING

Éirí Amach 1916

Easter Monday 1916. The Irish Volunteers, Cumann na mBan and the Irish Citizen Army seize Dublin and proclaim an Irish Republic. Six days. Six garrisons. One chance.

Six Days in Dublin — a free story game of the Easter Rising — is live now. Step into Easter Week as an ordinary Dubliner. Your choices decide your fate.

6 GARRISONS
6 DAYS OF BATTLE
1916 HISTORICALLY ACCURATE
LIVE PLAY IT FREE NOW
“We seem to have lost. We have not lost. To refuse to fight would have been to lose; to fight is to win.”
— Pádraig Pearse, Easter Week 1916

Six Positions. Six Days.
One Dublin.

On Easter Monday 1916, the Irish Volunteers, Cumann na mBan and the Irish Citizen Army seized key buildings across Dublin city and declared an Irish Republic. Women of Cumann na mBan ran dispatches, tended the wounded, and fought alongside the men. The game lets you command the rising across all six garrisons.

HQ

General Post Office

Pádraig Pearse & James Connolly

The heart of the rebellion. Sackville Street's iconic columned building becomes the headquarters of the Irish Republic. It must not fall.

1st Bn

Four Courts

Commandant Ned Daly

The great domed courts of justice on the north quays. Daly's 1st Battalion holds the western approaches to the city.

2nd Bn

Jacob's Biscuit Factory

Commandant Thomas MacDonagh

A fortress of a factory in the south inner city. MacDonagh's men command the high ground around Bishop Street.

3rd Bn

Boland's Mill

Commandant Éamon de Valera

The mill overlooking the Grand Canal dock. De Valera's men block the road the Sherwood Foresters must march to reach the city.

4th Bn

South Dublin Union

Commandant Éamonn Ceannt

A vast complex of workhouse buildings in Kilmainham. Ceannt's outnumbered battalion fights room to room.

ICA

St Stephen's Green

Countess Constance Markievicz

The Irish Citizen Army — with Cumann na mBan members carrying dispatches under fire — occupies the Green and the College of Surgeons. Markievicz commands the south city.

Six Days.
Your Choices. Your Fate.

No rules to learn. You are an ordinary Dubliner inside the Rising — every choice you make writes your own story of Easter Week. About ten minutes to play. Far longer to forget.

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Choose Your Character

A young Volunteer at the GPO, or a Cumann na mBan courier running dispatches through the cordon.

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Live Easter Week

Six days, told from the inside. Face tests of nerve, meet Pearse, Connolly and Markievicz, and hold your post as the city burns.

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Meet Your Fate

Eleven endings drawn from what truly happened — from Frongoch to the white flag of Moore Street. Which one is yours?

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Share Your Story

Every fate comes with the true history behind it. Share your fate card and see how long your friends last.